Development of interactive gadgets: pedagogical, methodological and ergonomic aspects for industrial design

The Industry 4.0 is a consequence of the evolution in technological advances, which has allowed and the use of new tools for simulation, digital integration, fabrication flexibility, and personalization to achieve new product design solutions. The importance and actuality of this revolution have had...

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Hauptverfasser: Murga González, Alejandro Daniel, Nájera Morga, Génesis Rubí, Caraveo Mena, Camilo
Format: Online
Sprache:eng
Veröffentlicht: Universidad Autónoma de Baja California 2021
Online Zugang:https://recit.uabc.mx/index.php/revista/article/view/194
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id recit-article-194
record_format ojs
institution RECIT
collection OJS
language eng
format Online
author Murga González, Alejandro Daniel
Nájera Morga, Génesis Rubí
Caraveo Mena, Camilo
spellingShingle Murga González, Alejandro Daniel
Nájera Morga, Génesis Rubí
Caraveo Mena, Camilo
Development of interactive gadgets: pedagogical, methodological and ergonomic aspects for industrial design
author_facet Murga González, Alejandro Daniel
Nájera Morga, Génesis Rubí
Caraveo Mena, Camilo
author_sort Murga González, Alejandro Daniel
title Development of interactive gadgets: pedagogical, methodological and ergonomic aspects for industrial design
title_short Development of interactive gadgets: pedagogical, methodological and ergonomic aspects for industrial design
title_full Development of interactive gadgets: pedagogical, methodological and ergonomic aspects for industrial design
title_fullStr Development of interactive gadgets: pedagogical, methodological and ergonomic aspects for industrial design
title_full_unstemmed Development of interactive gadgets: pedagogical, methodological and ergonomic aspects for industrial design
title_sort development of interactive gadgets: pedagogical, methodological and ergonomic aspects for industrial design
description The Industry 4.0 is a consequence of the evolution in technological advances, which has allowed and the use of new tools for simulation, digital integration, fabrication flexibility, and personalization to achieve new product design solutions. The importance and actuality of this revolution have had a great impact on the engineering and design education system, and this is the case of the Faculty of Engineering and Technology Sciences (FCITEC), from the Autonomous University of Baja California (UABC), where the implementation of gadget prototyping has been encouraged. This ongoing work is intended to delineate the methodological, pedagogical, and ergonomic aspects of gadget prototyping with platforms such as Arduino and NodeMCU, and its benefits to the Industrial Design (ID) Discipline. It is a project that started in 2018 with the scope of understanding interactivity, usability, and multidisciplinary collaboration, which are key for a designer’s profile. In this sense, User-Centered Design methodology is used as a framework for usable product development, with the aid of task, interface, and housing design. Specific tools of particular interest are persona design, interface analysis, and cognitive architecture outline. Important results so far include 1) student-made prototypes, 2) usability workshops in international congresses, 3) intellectual property registration, and 4) academic course designs.
publisher Universidad Autónoma de Baja California
publishDate 2021
url https://recit.uabc.mx/index.php/revista/article/view/194
_version_ 1792095348167016448
spelling recit-article-1942022-10-26T18:48:59Z Development of interactive gadgets: pedagogical, methodological and ergonomic aspects for industrial design Desarrollo de gadgets interactivos: aspectos pedagógicos, metodológicos y ergonómicos para el diseño industrial Murga González, Alejandro Daniel Nájera Morga, Génesis Rubí Caraveo Mena, Camilo User centered design Usability Gadget prototyping Arduino NodeMCU Diseño centrado en el usuario Usabilidad Prototipos de gadget Arduino NodeMCU The Industry 4.0 is a consequence of the evolution in technological advances, which has allowed and the use of new tools for simulation, digital integration, fabrication flexibility, and personalization to achieve new product design solutions. The importance and actuality of this revolution have had a great impact on the engineering and design education system, and this is the case of the Faculty of Engineering and Technology Sciences (FCITEC), from the Autonomous University of Baja California (UABC), where the implementation of gadget prototyping has been encouraged. This ongoing work is intended to delineate the methodological, pedagogical, and ergonomic aspects of gadget prototyping with platforms such as Arduino and NodeMCU, and its benefits to the Industrial Design (ID) Discipline. It is a project that started in 2018 with the scope of understanding interactivity, usability, and multidisciplinary collaboration, which are key for a designer’s profile. In this sense, User-Centered Design methodology is used as a framework for usable product development, with the aid of task, interface, and housing design. Specific tools of particular interest are persona design, interface analysis, and cognitive architecture outline. Important results so far include 1) student-made prototypes, 2) usability workshops in international congresses, 3) intellectual property registration, and 4) academic course designs. La Industria 4.0 es consecuencia de la evolución de los avances tecnológicos, que ha permitido el uso de nuevas herramientas para la simulación, integración digital, flexibilidad y personalización de fabricación para lograr nuevas soluciones de diseño de productos. La importancia y actualidad de esta revolución ha tenido un gran impacto en el sistema educativo de ingeniería y diseño, y este es el caso de la Facultad de Ciencias de la Ingeniería y Tecnología (FCITEC), de la Universidad Autónoma de Baja California (UABC), donde se ha fomentado la implementación de prototipos de dispositivos. Este trabajo en curso tiene como objetivo delinear los aspectos metodológicos, pedagógicos y ergonómicos de la creación de prototipos de dispositivos con plataformas como Arduino y NodeMCU, y sus beneficios para la disciplina de diseño industrial (ID). Es un proyecto que se inició en 2018 con el objetivo de comprender la interactividad, la usabilidad y la colaboración multidisciplinar, que son claves para el perfil de un diseñador. En este sentido, la metodología de Diseño Centrado en el Usuario se utiliza como marco para el desarrollo de productos usables, con la ayuda del diseño de tareas, interfaces y carcasas. Las herramientas específicas de particular interés son el diseño de personas, el análisis de interfaces y el esquema de arquitectura cognitiva. Los resultados importantes hasta ahora incluyen 1) prototipos hechos por estudiantes, 2) talleres de usabilidad en congresos internacionales, 3) registro de propiedad intelectual y 4) diseño de cursos académicos. Universidad Autónoma de Baja California 2021-12-16 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion application/pdf text/html text/xml https://recit.uabc.mx/index.php/revista/article/view/194 10.37636/recit.v44412424 REVISTA DE CIENCIAS TECNOLÓGICAS; Vol. 4 No. 4 (2021): October-December; 412-424 REVISTA DE CIENCIAS TECNOLÓGICAS; Vol. 4 Núm. 4 (2021): Octubre-Diciembre; 412-424 2594-1925 eng https://recit.uabc.mx/index.php/revista/article/view/194/307 https://recit.uabc.mx/index.php/revista/article/view/194/308 https://recit.uabc.mx/index.php/revista/article/view/194/309 Copyright (c) 2021 Alejandro Daniel Murga González, Génesis Rubí Nájera Morga, Camilo Caraveo Mena https://creativecommons.org/licenses/by/4.0