Video Game Narratives: A “Walk-Through” of Children’s Popular Culture And Formal Education

The general aim of this presentation is to explore how video games, supported by conversations and theatrical performances in the classroom, contribute to the development of narrative thought as present in written compositions. Given that one of the primary ecological influences on children is the m...

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Detalles Bibliográficos
Autores principales: Martínez Borda, Rut, Lacasa, Pilar
Formato: Online
Idioma:eng
Publicado: REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE). 2008
Acceso en liña:https://redie.uabc.mx/index.php/redie/article/view/178
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