Video Game Narratives: A “Walk-Through” of Children’s Popular Culture And Formal Education
The general aim of this presentation is to explore how video games, supported by conversations and theatrical performances in the classroom, contribute to the development of narrative thought as present in written compositions. Given that one of the primary ecological influences on children is the m...
Guardado en:
Autores principales: | Martínez Borda, Rut, Lacasa, Pilar |
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Formáid: | Online |
Teanga: | eng |
Foilsithe: |
REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE).
2008
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Rochtain Ar Líne: | https://redie.uabc.mx/index.php/redie/article/view/178 |
Clibeanna: |
Cuir Clib Leis
Gan Chlibeanna, Bí ar an gcéad duine leis an taifead seo a chlibeáil!
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