Analysis of a Digital Game-Based Learning Experience

As interest grows in new teaching and learning alternatives, digital game-based options are emerging. This research provides empirical evidence of high school students’ perceptions of their intention to use educational video games, by testing a model including variables from the unified theory of ac...

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Hoofdauteurs: Amaya-Olarte, Nathaly, Torres-Barreto, Martha Liliana, Plata-Gómez, Karen Rocío
Formaat: Online
Taal:spa
Gepubliceerd in: Universidad Autónoma de Baja California. Instituto de Investigación y Desarrollo Educativo 2024
Online toegang:https://redie.uabc.mx/redie/article/view/5031
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