Games as a Learning Tool in Higher Education
The aim of this research is to evaluate whether using games improves students’ learning management, as reflected in their grades, and teamwork. Games were also used as a feedback strategy. The sample was made up of 156 Chilean university students, who took part in three game activities (Kahoot!, The...
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| Κύριοι συγγραφείς: | , , |
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| Μορφή: | Online |
| Γλώσσα: | spa |
| Έκδοση: |
Universidad Autónoma de Baja California. Instituto de Investigación y Desarrollo Educativo
2023
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| Διαθέσιμο Online: | https://redie.uabc.mx/redie/article/view/4952 |
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