Games as a Learning Tool in Higher Education

The aim of this research is to evaluate whether using games improves students’ learning management, as reflected in their grades, and teamwork. Games were also used as a feedback strategy. The sample was made up of 156 Chilean university students, who took part in three game activities (Kahoot!, The...

Πλήρης περιγραφή

Αποθηκεύτηκε σε:
Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Ormazábal Valladares, Valeska, Hernández Montes, Lilian, Zúñiga Arbalti, Felipe
Μορφή: Online
Γλώσσα:spa
Έκδοση: Universidad Autónoma de Baja California. Instituto de Investigación y Desarrollo Educativo 2023
Διαθέσιμο Online:https://redie.uabc.mx/redie/article/view/4952
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