Games as a Learning Tool in Higher Education

The aim of this research is to evaluate whether using games improves students’ learning management, as reflected in their grades, and teamwork. Games were also used as a feedback strategy. The sample was made up of 156 Chilean university students, who took part in three game activities (Kahoot!, The...

Descripció completa

Guardat en:
Dades bibliogràfiques
Autors principals: Ormazábal Valladares, Valeska, Hernández Montes, Lilian, Zúñiga Arbalti, Felipe
Format: Online
Idioma:spa
Publicat: Universidad Autónoma de Baja California. Instituto de Investigación y Desarrollo Educativo 2023
Accés en línia:https://redie.uabc.mx/redie/article/view/4952
Etiquetes: Afegir etiqueta
Sense etiquetes, Sigues el primer a etiquetar aquest registre!
id redie-article-4952
record_format ojs
spelling redie-article-49522024-02-23T21:41:27Z Games as a Learning Tool in Higher Education El juego como herramienta de aprendizaje en educación superior Ormazábal Valladares, Valeska Hernández Montes, Lilian Zúñiga Arbalti, Felipe learning game educational game higher education aprendizaje juego juego educativo educación superior The aim of this research is to evaluate whether using games improves students’ learning management, as reflected in their grades, and teamwork. Games were also used as a feedback strategy. The sample was made up of 156 Chilean university students, who took part in three game activities (Kahoot!, The Alphabet Game, and a card game). Student perception of the strategy was assessed, and pretests, posttests, and examinations were conducted to determine the impact of these strategies on grades. The results revealed a favorable evaluation of games as an innovative learning and teaching strategy; the pretests and posttests showed an increase in grades after the game activity. In conclusion, games are a learning tool that makes it possible to integrate skills and motivate students in a dynamic and creative manner. El objetivo de este trabajo fue evaluar si la utilización de juegos mejora la gestión del aprendizaje de  estudiantes universitarios. La muestra se conformó por 156 estudiantes chilenos, quienes participaron en tres modalidades de juego (Kahoot!, Pasa palabras y Juego de cartas); se evaluó la percepción de los estudiantes sobre la modalidad utilizada, así como el pretest, postest y pruebas para medir el impacto de cada juego en las calificaciones obtenidas. Los resultados revelaron una valoración positiva del juego como estrategia didáctica de aprendizaje; las pruebas pretest y postest mostraron un incremento de las calificaciones tras la aplicación de la actividad. En conclusión, la utilización de juegos es una herramienta de aprendizaje que permite integrar habilidades y motivar al estudiante de forma dinámica y creativa. Universidad Autónoma de Baja California. Instituto de Investigación y Desarrollo Educativo 2023-12-22 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion text/html application/pdf text/xml application/epub+zip audio/mpeg https://redie.uabc.mx/redie/article/view/4952 10.24320/redie.2023.25.e28.4952 Revista Electrónica de Investigación Educativa; Vol. 25 (2023); 1-11 Revista Electrónica de Investigación Educativa; Vol. 25 (2023); 1-11 1607-4041 spa https://redie.uabc.mx/redie/article/view/4952/2472 https://redie.uabc.mx/redie/article/view/4952/2473 https://redie.uabc.mx/redie/article/view/4952/2491 https://redie.uabc.mx/redie/article/view/4952/2477 https://redie.uabc.mx/redie/article/view/4952/2483 Derechos de autor 2023 Valeska Ormazábal Valladares, Lilian Hernández Montes, Felipe Zúñiga Arbalti https://creativecommons.org/licenses/by-nc/4.0
institution REDIE
collection OJS
language spa
format Online
author Ormazábal Valladares, Valeska
Hernández Montes, Lilian
Zúñiga Arbalti, Felipe
spellingShingle Ormazábal Valladares, Valeska
Hernández Montes, Lilian
Zúñiga Arbalti, Felipe
Games as a Learning Tool in Higher Education
author_facet Ormazábal Valladares, Valeska
Hernández Montes, Lilian
Zúñiga Arbalti, Felipe
author_sort Ormazábal Valladares, Valeska
title Games as a Learning Tool in Higher Education
title_short Games as a Learning Tool in Higher Education
title_full Games as a Learning Tool in Higher Education
title_fullStr Games as a Learning Tool in Higher Education
title_full_unstemmed Games as a Learning Tool in Higher Education
title_sort games as a learning tool in higher education
description The aim of this research is to evaluate whether using games improves students’ learning management, as reflected in their grades, and teamwork. Games were also used as a feedback strategy. The sample was made up of 156 Chilean university students, who took part in three game activities (Kahoot!, The Alphabet Game, and a card game). Student perception of the strategy was assessed, and pretests, posttests, and examinations were conducted to determine the impact of these strategies on grades. The results revealed a favorable evaluation of games as an innovative learning and teaching strategy; the pretests and posttests showed an increase in grades after the game activity. In conclusion, games are a learning tool that makes it possible to integrate skills and motivate students in a dynamic and creative manner.
publisher Universidad Autónoma de Baja California. Instituto de Investigación y Desarrollo Educativo
publishDate 2023
url https://redie.uabc.mx/redie/article/view/4952
_version_ 1792095026542542848