Games as a Learning Tool in Higher Education

The aim of this research is to evaluate whether using games improves students’ learning management, as reflected in their grades, and teamwork. Games were also used as a feedback strategy. The sample was made up of 156 Chilean university students, who took part in three game activities (Kahoot!, The...

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Autores principales: Ormazábal Valladares, Valeska, Hernández Montes, Lilian, Zúñiga Arbalti, Felipe
Formato: Online
Lenguaje:spa
Publicado: Universidad Autónoma de Baja California. Instituto de Investigación y Desarrollo Educativo 2023
Acceso en línea:https://redie.uabc.mx/redie/article/view/4952
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