Effect of an Educational Intervention on Working Memory in the Older Adult: Quasi-experimental Study with Popular Games

In Mexico, by the year 2012, 9.34% of the population will be over 60 years old, and in 2030, 17.86% will be. It is calculated that 70% of Mexico’s elderly population express a memory deficit. The object of this work is to determine the efficacy of an educational intervention on the Working Memor...

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Autores principales: Cabrera Pivaral, Carlos Enrique, Morales Sánchez, Adriana Elizabeth, Arias Merino, Elva Dolores, González Pérez, Guillermo Juilian, Vega López, María Guadalupe, Coronado Cordero, Ivonne Atai, Cepeda, Bellaney
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出版: REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE). 2011
在線閱讀:https://redie.uabc.mx/index.php/redie/article/view/283
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spelling redie-article-2832017-04-19T01:03:46Z Effect of an Educational Intervention on Working Memory in the Older Adult: Quasi-experimental Study with Popular Games Efecto de una intervención educativa sobre la memoria operativa de trabajo del adulto mayor: estudio cuasi experimental con juegos populares Cabrera Pivaral, Carlos Enrique Morales Sánchez, Adriana Elizabeth Arias Merino, Elva Dolores González Pérez, Guillermo Juilian Vega López, María Guadalupe Coronado Cordero, Ivonne Atai Cepeda, Bellaney Intervención educativa memoria de trabajo adulto mayor juegos. In Mexico, by the year 2012, 9.34% of the population will be over 60 years old, and in 2030, 17.86% will be. It is calculated that 70% of Mexico’s elderly population express a memory deficit. The object of this work is to determine the efficacy of an educational intervention on the Working Memory (WM)* in the older adult though popular games, measuring the WM before (Week 0) and after the intervention (Week 5), in 25 subjects assigned to 2 groups. Used as instruments of measurement were the Wechsler Adult Intelligence Scale® - Third Edition (WAIS®-III), and the Mini-Mental State Examination (MMSE). The length of training was five weeks; the WM was evaluated before and after with the student t-test and with intragroup ANOVA. The control group received no training. In the study group there was observed a significant difference between the measurements (MMSE p= 0.012 and WAIS®-III p= 0.02); in the control group the difference shown was not significant (MMSE p= 0.8 and WAIS®-III p= 0.9), while the ANOVA showed differences only within the study group. Results of the project allow us to conclude that educational intervention usings popular games for the older adult shows favorable results on the WM. En México, para el año 2012 habrá un 9.34% de mayores de 60 años, y en 2030 hasta un 17.86%. La queja de la falta de memoria del adulto mayor en el país está calculada en un 70%. El objetivo de este trabajo es determinar la eficacia de una intervención educativa sobre la Memoria Operativa de Trabajo (MOT) en el adulto mayor a través de juegos populares mediante una intervención educativa con medición de MOT antes (semana cero) y después (semana cinco), en 25 sujetos asignados a 2 grupos. Como instrumento de medición se utilizó la Escala Wechsler de Inteligencia para Adultos III (WAIS III) y el Mini Mental State Examination (MMSE). La intervención duró cinco semanas; se evalúo la MOT antes y después con t de Student y con ANOVA para intragrupo. El grupo control no recibió intervención. En el grupo de intervención se observó una diferencia significativa entre las mediciones (MMSE p= 0.012 y WAIS III p= 0.02); en el grupo de control la diferencia mostrada no fue significativa (MMSE p= 0.8 y WAIS III p= 0.9), mientras que el ANOVA sólo mostró diferencias dentro del grupo de intervención. El resultado del proyecto permite concluir que la intervención educativa con juegos populares para el adulto mayor muestra resultados favorables sobre la Memoria Operativa de Trabajo. REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE). 2011-11-01 info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion text/html application/pdf https://redie.uabc.mx/index.php/redie/article/view/283 Revista Electrónica de Investigación Educativa; Vol. 13 No. 2 (2011) Revista Electrónica de Investigación Educativa; Vol. 13 Núm. 2 (2011) 1607-4041 spa https://redie.uabc.mx/index.php/redie/article/view/283/695 https://redie.uabc.mx/index.php/redie/article/view/283/445 Derechos de autor 2019 Revista Electrónica de Investigación Educativa
institution REDIE
collection OJS
language spa
format Online
author Cabrera Pivaral, Carlos Enrique
Morales Sánchez, Adriana Elizabeth
Arias Merino, Elva Dolores
González Pérez, Guillermo Juilian
Vega López, María Guadalupe
Coronado Cordero, Ivonne Atai
Cepeda, Bellaney
spellingShingle Cabrera Pivaral, Carlos Enrique
Morales Sánchez, Adriana Elizabeth
Arias Merino, Elva Dolores
González Pérez, Guillermo Juilian
Vega López, María Guadalupe
Coronado Cordero, Ivonne Atai
Cepeda, Bellaney
Effect of an Educational Intervention on Working Memory in the Older Adult: Quasi-experimental Study with Popular Games
author_facet Cabrera Pivaral, Carlos Enrique
Morales Sánchez, Adriana Elizabeth
Arias Merino, Elva Dolores
González Pérez, Guillermo Juilian
Vega López, María Guadalupe
Coronado Cordero, Ivonne Atai
Cepeda, Bellaney
author_sort Cabrera Pivaral, Carlos Enrique
title Effect of an Educational Intervention on Working Memory in the Older Adult: Quasi-experimental Study with Popular Games
title_short Effect of an Educational Intervention on Working Memory in the Older Adult: Quasi-experimental Study with Popular Games
title_full Effect of an Educational Intervention on Working Memory in the Older Adult: Quasi-experimental Study with Popular Games
title_fullStr Effect of an Educational Intervention on Working Memory in the Older Adult: Quasi-experimental Study with Popular Games
title_full_unstemmed Effect of an Educational Intervention on Working Memory in the Older Adult: Quasi-experimental Study with Popular Games
title_sort effect of an educational intervention on working memory in the older adult: quasi-experimental study with popular games
description In Mexico, by the year 2012, 9.34% of the population will be over 60 years old, and in 2030, 17.86% will be. It is calculated that 70% of Mexico’s elderly population express a memory deficit. The object of this work is to determine the efficacy of an educational intervention on the Working Memory (WM)* in the older adult though popular games, measuring the WM before (Week 0) and after the intervention (Week 5), in 25 subjects assigned to 2 groups. Used as instruments of measurement were the Wechsler Adult Intelligence Scale® - Third Edition (WAIS®-III), and the Mini-Mental State Examination (MMSE). The length of training was five weeks; the WM was evaluated before and after with the student t-test and with intragroup ANOVA. The control group received no training. In the study group there was observed a significant difference between the measurements (MMSE p= 0.012 and WAIS®-III p= 0.02); in the control group the difference shown was not significant (MMSE p= 0.8 and WAIS®-III p= 0.9), while the ANOVA showed differences only within the study group. Results of the project allow us to conclude that educational intervention usings popular games for the older adult shows favorable results on the WM.
publisher REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE).
publishDate 2011
url https://redie.uabc.mx/index.php/redie/article/view/283
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