Learning Based on Educational Games: Case University in Colombia
New generations require a more dynamic learning process, that’s why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas related to...
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REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE).
2019
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repositorioinstitucional-20.500.12930-63422023-05-09T15:04:41Z Learning Based on Educational Games: Case University in Colombia Aprendizaje basado en juegos formativos: caso Universidad en Colombia Vélez, Oscar Alonso Palacio López, Sandra Milena Hernández Fernández, Yuri Lorene Ortiz Rendón, Paola Andrea Gaviria Martínez, Luisa Fernanda Learning methods educational games marketing management audit. Estrategias de aprendizaje juego educativo marketing auditoría de gestión. New generations require a more dynamic learning process, that’s why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas related to marketing inside the micro-curriculum of a Colombian University. To accomplish this aim, a literature review was carried out and a pilot test was applied to pre-grade students. The results show that this type of games require of a mode interactive design in terms of complexity and competitiveness. Finally shows that this type of games improved knowledge in the simple tested. Las nuevas generaciones requieren un modelo de aprendizaje más dinámico, por lo que las Instituciones de Educación Superior han comenzado a articular sus herramientas pedagógicas a la enseñanza de las diferentes áreas del saber. El objetivo de este artículo es diseñar un juego gerencial para apoyar las asignaturas que contemplen dentro de su micro-currículo la temática de auditoria de marketing, utilizando una metodología exploratoria y descriptiva, apoyada en el aprendizaje basado en juegos. Para ello se realizó una revisión de la literatura y se llevó a cabo una prueba piloto con estudiantes de pregrado de una universidad colombiana. Los resultados muestran que el diseño del juego debe utilizar una estrategia interactiva, que a su vez guarde cierto tipo de complejidad y competitividad, adicionalmente se reveló que el juego refuerza elementos presentes en la temática estudiada. 2019-04-08 2021-06-03T03:09:18Z 2021-06-03T03:09:18Z info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion https://redie.uabc.mx/index.php/redie/article/view/2024 10.24320/redie.2019.21.e12.2024 https://hdl.handle.net/20.500.12930/6342 spa https://redie.uabc.mx/index.php/redie/article/view/2024/1755 https://redie.uabc.mx/index.php/redie/article/view/2024/1756 https://redie.uabc.mx/index.php/redie/article/view/2024/1822 Derechos de autor 2019 Revista Electrónica de Investigación Educativa text/html application/pdf application/xml REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE). Revista Electrónica de Investigación Educativa; Vol. 21 (2019); 1 - 10 Revista Electrónica de Investigación Educativa; Vol. 21 (2019); 1 - 10 1607-4041 |
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Learning methods educational games marketing management audit. Estrategias de aprendizaje juego educativo marketing auditoría de gestión. |
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Learning methods educational games marketing management audit. Estrategias de aprendizaje juego educativo marketing auditoría de gestión. Vélez, Oscar Alonso Palacio López, Sandra Milena Hernández Fernández, Yuri Lorene Ortiz Rendón, Paola Andrea Gaviria Martínez, Luisa Fernanda Learning Based on Educational Games: Case University in Colombia |
description |
New generations require a more dynamic learning process, that’s why high education institutions have begun to articulate new pedagogical tools in the different areas of knowledge. The objective of this article is to design and educational game to support the learning process of the areas related to marketing inside the micro-curriculum of a Colombian University. To accomplish this aim, a literature review was carried out and a pilot test was applied to pre-grade students. The results show that this type of games require of a mode interactive design in terms of complexity and competitiveness. Finally shows that this type of games improved knowledge in the simple tested. |
format |
info:eu-repo/semantics/article |
author |
Vélez, Oscar Alonso Palacio López, Sandra Milena Hernández Fernández, Yuri Lorene Ortiz Rendón, Paola Andrea Gaviria Martínez, Luisa Fernanda |
author_facet |
Vélez, Oscar Alonso Palacio López, Sandra Milena Hernández Fernández, Yuri Lorene Ortiz Rendón, Paola Andrea Gaviria Martínez, Luisa Fernanda |
author_sort |
Vélez, Oscar Alonso |
title |
Learning Based on Educational Games: Case University in Colombia |
title_short |
Learning Based on Educational Games: Case University in Colombia |
title_full |
Learning Based on Educational Games: Case University in Colombia |
title_fullStr |
Learning Based on Educational Games: Case University in Colombia |
title_full_unstemmed |
Learning Based on Educational Games: Case University in Colombia |
title_sort |
learning based on educational games: case university in colombia |
publisher |
REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE). |
publishDate |
2019 |
url |
https://redie.uabc.mx/index.php/redie/article/view/2024 |
_version_ |
1792609105170399232 |