Video Game Narratives: A “Walk-Through” of Children’s Popular Culture And Formal Education
The general aim of this presentation is to explore how video games, supported by conversations and theatrical performances in the classroom, contribute to the development of narrative thought as present in written compositions. Given that one of the primary ecological influences on children is the m...
Guardat en:
Autors principals: | Martínez Borda, Rut, Lacasa, Pilar |
---|---|
Format: | Online |
Idioma: | eng |
Publicat: |
REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE).
2008
|
Accés en línia: | https://redie.uabc.mx/index.php/redie/article/view/178 |
Etiquetes: |
Afegir etiqueta
Sense etiquetes, Sigues el primer a etiquetar aquest registre!
|
Ítems similars
-
Development of Metacognitive Skills through Digital Narratives in Higher Education
per: Lavrysh, Yuliana, et al.
Publicat: (2023) -
Strategy Video Games: Some Principles for Teaching
per: Garrido Miranda, José Miguel
Publicat: (2013) -
Strategy Video Games: Some Principles for Teaching
per: Garrido Miranda, José Miguel
Publicat: (2013) -
Effect of an Educational Intervention on Working Memory in the Older Adult: Quasi-experimental Study with Popular Games
per: Cabrera Pivaral, Carlos Enrique, et al.
Publicat: (2011) -
Analyzing Actual Uses of ICT in Formal Educational Contexts: A Socio-Cultural Approach
per: Coll, César, et al.
Publicat: (2008)