Video Game Narratives: A “Walk-Through” of Children’s Popular Culture And Formal Education
The general aim of this presentation is to explore how video games, supported by conversations and theatrical performances in the classroom, contribute to the development of narrative thought as present in written compositions. Given that one of the primary ecological influences on children is the m...
Guardado en:
Autores principales: | Martínez Borda, Rut, Lacasa, Pilar |
---|---|
Formato: | Online |
Lenguaje: | eng |
Publicado: |
REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE).
2008
|
Acceso en línea: | https://redie.uabc.mx/index.php/redie/article/view/178 |
Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
-
Development of Metacognitive Skills through Digital Narratives in Higher Education
por: Lavrysh, Yuliana, et al.
Publicado: (2023) -
Strategy Video Games: Some Principles for Teaching
por: Garrido Miranda, José Miguel
Publicado: (2013) -
Strategy Video Games: Some Principles for Teaching
por: Garrido Miranda, José Miguel
Publicado: (2013) -
Effect of an Educational Intervention on Working Memory in the Older Adult: Quasi-experimental Study with Popular Games
por: Cabrera Pivaral, Carlos Enrique, et al.
Publicado: (2011) -
Analyzing Actual Uses of ICT in Formal Educational Contexts: A Socio-Cultural Approach
por: Coll, César, et al.
Publicado: (2008)