Video Game Narratives: A “Walk-Through” of Children’s Popular Culture And Formal Education
The general aim of this presentation is to explore how video games, supported by conversations and theatrical performances in the classroom, contribute to the development of narrative thought as present in written compositions. Given that one of the primary ecological influences on children is the m...
保存先:
主要な著者: | Martínez Borda, Rut, Lacasa, Pilar |
---|---|
フォーマット: | Online |
言語: | eng |
出版事項: |
REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE).
2008
|
オンライン・アクセス: | https://redie.uabc.mx/index.php/redie/article/view/178 |
タグ: |
タグ追加
タグなし, このレコードへの初めてのタグを付けませんか!
|
類似資料
-
Development of Metacognitive Skills through Digital Narratives in Higher Education
著者:: Lavrysh, Yuliana, 等
出版事項: (2023) -
Strategy Video Games: Some Principles for Teaching
著者:: Garrido Miranda, José Miguel
出版事項: (2013) -
Strategy Video Games: Some Principles for Teaching
著者:: Garrido Miranda, José Miguel
出版事項: (2013) -
Effect of an Educational Intervention on Working Memory in the Older Adult: Quasi-experimental Study with Popular Games
著者:: Cabrera Pivaral, Carlos Enrique, 等
出版事項: (2011) -
Analyzing Actual Uses of ICT in Formal Educational Contexts: A Socio-Cultural Approach
著者:: Coll, César, 等
出版事項: (2008)