Video Game Narratives: A “Walk-Through” of Children’s Popular Culture And Formal Education
The general aim of this presentation is to explore how video games, supported by conversations and theatrical performances in the classroom, contribute to the development of narrative thought as present in written compositions. Given that one of the primary ecological influences on children is the m...
Guardado en:
Autores principales: | Martínez Borda, Rut, Lacasa, Pilar |
---|---|
格式: | Online |
语言: | eng |
出版: |
REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE).
2008
|
在线阅读: | https://redie.uabc.mx/index.php/redie/article/view/178 |
标签: |
添加标签
没有标签, 成为第一个标记此记录!
|
相似书籍
-
Development of Metacognitive Skills through Digital Narratives in Higher Education
由: Lavrysh, Yuliana, et al.
出版: (2023) -
Strategy Video Games: Some Principles for Teaching
由: Garrido Miranda, José Miguel
出版: (2013) -
Strategy Video Games: Some Principles for Teaching
由: Garrido Miranda, José Miguel
出版: (2013) -
Effect of an Educational Intervention on Working Memory in the Older Adult: Quasi-experimental Study with Popular Games
由: Cabrera Pivaral, Carlos Enrique, et al.
出版: (2011) -
Analyzing Actual Uses of ICT in Formal Educational Contexts: A Socio-Cultural Approach
由: Coll, César, et al.
出版: (2008)