Process for modeling competencies for developing serious games
Nowadays, serious games play an outstanding role in the adoption of competencies since they provide immersion, fun, motivation and a high level of engagement among users. This research proposes a process called “Competency-based Decomposition” that allows the identification and modelling of syllabus...
Saved in:
Main Authors: | Barajas Saavedra, Arturo, Álvarez Rodríguez, Francisco Javier, Muñoz Arteaga, Jaime, Oviedo de Luna, Ana Cecilia |
---|---|
Format: | info:eu-repo/semantics/article |
Language: | eng |
Published: |
REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE).
2016
|
Subjects: | |
Online Access: | https://redie.uabc.mx/index.php/redie/article/view/1071 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
-
Process for modeling competencies for developing serious games
by: Barajas Saavedra, Arturo, et al.
Published: (2016) -
Strategy Video Games: Some Principles for Teaching
by: Garrido Miranda, José Miguel
Published: (2013) -
Programming Languages and Development of Key Competences. Systematic Review
by: Tejera-Martínez, Francisca, et al.
Published: (2020) -
Analysis of Online Climate Change Games: Exploring Opportunities
by: Ouariachi Peralta, Tania, et al.
Published: (2017) -
Learning Based on Educational Games: Case University in Colombia
by: Vélez, Oscar Alonso, et al.
Published: (2019)