Process for modeling competencies for developing serious games
Nowadays, serious games play an outstanding role in the adoption of competencies since they provide immersion, fun, motivation and a high level of engagement among users. This research proposes a process called “Competency-based Decomposition” that allows the identification and modelling of syllabus...
Uloženo v:
Hlavní autoři: | Barajas Saavedra, Arturo, Álvarez Rodríguez, Francisco Javier, Muñoz Arteaga, Jaime, Oviedo de Luna, Ana Cecilia |
---|---|
Médium: | info:eu-repo/semantics/article |
Jazyk: | eng |
Vydáno: |
REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE).
2016
|
Témata: | |
On-line přístup: | https://redie.uabc.mx/index.php/redie/article/view/1071 |
Tagy: |
Přidat tag
Žádné tagy, Buďte první, kdo otaguje tento záznam!
|
Podobné jednotky
-
Process for modeling competencies for developing serious games
Autor: Barajas Saavedra, Arturo, a další
Vydáno: (2016) -
Strategy Video Games: Some Principles for Teaching
Autor: Garrido Miranda, José Miguel
Vydáno: (2013) -
Programming Languages and Development of Key Competences. Systematic Review
Autor: Tejera-Martínez, Francisca, a další
Vydáno: (2020) -
Analysis of Online Climate Change Games: Exploring Opportunities
Autor: Ouariachi Peralta, Tania, a další
Vydáno: (2017) -
Learning Based on Educational Games: Case University in Colombia
Autor: Vélez, Oscar Alonso, a další
Vydáno: (2019)