Process for modeling competencies for developing serious games
Nowadays, serious games play an outstanding role in the adoption of competencies since they provide immersion, fun, motivation and a high level of engagement among users. This research proposes a process called “Competency-based Decomposition” that allows the identification and modelling of syllabus...
Shranjeno v:
Autores principales: | Barajas Saavedra, Arturo, Álvarez Rodríguez, Francisco Javier, Muñoz Arteaga, Jaime, Oviedo de Luna, Ana Cecilia |
---|---|
Format: | info:eu-repo/semantics/article |
Jezik: | eng |
Izdano: |
REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE).
2016
|
Teme: | |
Online dostop: | https://redie.uabc.mx/index.php/redie/article/view/1071 |
Oznake: |
Označite
Brez oznak, prvi označite!
|
Podobne knjige/članki
-
Process for modeling competencies for developing serious games
od: Barajas Saavedra, Arturo, et al.
Izdano: (2016) -
Strategy Video Games: Some Principles for Teaching
od: Garrido Miranda, José Miguel
Izdano: (2013) -
Programming Languages and Development of Key Competences. Systematic Review
od: Tejera-Martínez, Francisca, et al.
Izdano: (2020) -
Analysis of Online Climate Change Games: Exploring Opportunities
od: Ouariachi Peralta, Tania, et al.
Izdano: (2017) -
Learning Based on Educational Games: Case University in Colombia
od: Vélez, Oscar Alonso, et al.
Izdano: (2019)