Affective Recognition and Gamification Applied to Learning Algorithmic Logic and Programming

This paper presents a learning environment that uses affective recognition techniques and gamification to teach algorithmic logic and programming. This environment was evaluated and contrasted with engineering students. The method consisted in assessing student learning of algorithmic logic using tr...

Descripción completa

Guardado en:
Detalles Bibliográficos
Autor principal: Zatarain Cabada, Ramón
Formato: info:eu-repo/semantics/article
Lenguaje:spa
Publicado: REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE). 2018
Materias:
Acceso en línea:https://redie.uabc.mx/index.php/redie/article/view/1636
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
id repositorioinstitucional-20.500.12930-6286
record_format dspace
spelling repositorioinstitucional-20.500.12930-62862023-05-09T15:05:08Z Affective Recognition and Gamification Applied to Learning Algorithmic Logic and Programming Reconocimiento afectivo y gamificación aplicados al aprendizaje de Lógica algorítmica y programación Zatarain Cabada, Ramón Educational software computer assisted gamification educational environment. Pograma informático didáctico aprendizaje asistido gamificación ambiente educacional. This paper presents a learning environment that uses affective recognition techniques and gamification to teach algorithmic logic and programming. This environment was evaluated and contrasted with engineering students. The method consisted in assessing student learning of algorithmic logic using traditional techniques compared to learning with automatic recognition of emotions and motivational management using gamification. Tests and surveys were conducted with 42 students, who were divided into two groups, and two different system configurations were used to assess the gamification techniques implemented. The results showed that learning is statistically better if students’ affective state is taken into account, and if students are motivated through gamification. En este trabajo se presenta un ambiente de aprendizaje que usa técnicas de reconocimiento afectivo con gamificación, dirigido a la enseñanza de Lógica algorítmica y programación. Dicho ambiente fue evaluado y contrastado con estudiantes de Ingeniería. El método consistió en evaluar el aprendizaje de la lógica algorítmica usando técnicas tradicionales contra aprendizaje con reconocimiento automático de emociones y manejo motivacional usando gamificación. Se realizaron pruebas y se aplicaron encuestas a 42 estudiantes, quienes fueron divididos en dos grupos y se utilizaron dos configuraciones distintas del sistema para evaluar las técnicas de gamificación implementadas. Los resultados demostraron que el aprendizaje del estudiante es estadísticamente mejor si se toma en cuenta el estado afectivo del estudiante y si éste es motivado por medio de la gamificación. 2018-09-07 2021-06-03T03:08:38Z 2021-06-03T03:08:38Z info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion https://redie.uabc.mx/index.php/redie/article/view/1636 10.24320/redie.2018.20.3.1636 https://hdl.handle.net/20.500.12930/6286 spa https://redie.uabc.mx/index.php/redie/article/view/1636/1682 https://redie.uabc.mx/index.php/redie/article/view/1636/1686 https://redie.uabc.mx/index.php/redie/article/view/1636/1891 Derechos de autor 2019 Revista Electrónica de Investigación Educativa text/html application/pdf application/xml REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE). Revista Electrónica de Investigación Educativa; Vol. 20 No. 3 (2018); 115-125 Revista Electrónica de Investigación Educativa; Vol. 20 Núm. 3 (2018); 115-125 1607-4041
institution Repositorio Institucional
collection DSpace
language spa
topic Educational software
computer assisted
gamification
educational environment.
Pograma informático didáctico
aprendizaje asistido
gamificación
ambiente educacional.
spellingShingle Educational software
computer assisted
gamification
educational environment.
Pograma informático didáctico
aprendizaje asistido
gamificación
ambiente educacional.
Zatarain Cabada, Ramón
Affective Recognition and Gamification Applied to Learning Algorithmic Logic and Programming
description This paper presents a learning environment that uses affective recognition techniques and gamification to teach algorithmic logic and programming. This environment was evaluated and contrasted with engineering students. The method consisted in assessing student learning of algorithmic logic using traditional techniques compared to learning with automatic recognition of emotions and motivational management using gamification. Tests and surveys were conducted with 42 students, who were divided into two groups, and two different system configurations were used to assess the gamification techniques implemented. The results showed that learning is statistically better if students’ affective state is taken into account, and if students are motivated through gamification.
format info:eu-repo/semantics/article
author Zatarain Cabada, Ramón
author_facet Zatarain Cabada, Ramón
author_sort Zatarain Cabada, Ramón
title Affective Recognition and Gamification Applied to Learning Algorithmic Logic and Programming
title_short Affective Recognition and Gamification Applied to Learning Algorithmic Logic and Programming
title_full Affective Recognition and Gamification Applied to Learning Algorithmic Logic and Programming
title_fullStr Affective Recognition and Gamification Applied to Learning Algorithmic Logic and Programming
title_full_unstemmed Affective Recognition and Gamification Applied to Learning Algorithmic Logic and Programming
title_sort affective recognition and gamification applied to learning algorithmic logic and programming
publisher REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE).
publishDate 2018
url https://redie.uabc.mx/index.php/redie/article/view/1636
_version_ 1792610082020655104