Process for modeling competencies for developing serious games
Nowadays, serious games play an outstanding role in the adoption of competencies since they provide immersion, fun, motivation and a high level of engagement among users. This research proposes a process called “Competency-based Decomposition” that allows the identification and modelling of syllabus...
Guardado en:
| Autores principales: | Barajas Saavedra, Arturo, Álvarez Rodríguez, Francisco Javier, Muñoz Arteaga, Jaime, Oviedo de Luna, Ana Cecilia |
|---|---|
| Formato: | Online |
| Lenguaje: | eng |
| Publicado: |
REDIE es una publicación del Instituto de Investigación y Desarrollo Educativo (IIDE).
2016
|
| Acceso en línea: | https://redie.uabc.mx/index.php/redie/article/view/1071 |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
Ejemplares similares
-
Process for modeling competencies for developing serious games
por: Barajas Saavedra, Arturo, et al.
Publicado: (2016) -
Socio-Familial Mediation Models in Developing Digital Competence
por: Casillas-Martín, Sonia, et al.
Publicado: (2021) -
Design and development of hydraulic clamping device for broaching process
por: Morales Martínez, Jorge Alberto, et al.
Publicado: (2023) -
Application of Process Modeling in a Software- Engineering Course
por: García Mireles, Gabriel Alberto, et al.
Publicado: (2001) -
New Techno-Pedagogical Models: Digital Competence in University Students
por: Castellanos Sánchez, Almudena, et al.
Publicado: (2017)
@UABCInstitucional
UABC_Oficial
@UABC_Oficial